Rebirth {{maxLvl}} is the top of the ladder. Pop the Super Rebirth — every droid resets, so spend chips, blueprints and credits first, then set the cycle tab to your next path.
Rarity retirement
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Still needed — {{needCount}}
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Nothing left on this cycle — every gate ahead is logged.
Safe to delete — {{sellCount}}
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Nothing retired yet — every droid on this cycle is still gated somewhere ahead.
A higher variant always satisfies a lower gate, so each droid is folded to the highest tier it is ever asked for. Logging is per cycle and saved in this browser — a Super Rebirth wipes your droids, so clear the log when you land on the next cycle.
Guide unavailable{{playError}}
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Which row is my droid?
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Read this as derivedThe game changes faster than anyone can measure it. Nothing here comes from the developers as data — it is pieced together from patch notes, community trackers and play reports, so a number can be right, stale, or never published at all. Trust the tags, and let the game overrule this page. Gate requirements come from a community tracker; if a card disagrees with the Rebirth Station, the station is right — tell the guide so the run can fix it.{{stampLabel}}{{stampNote}}data: {{dataSrc}}playbook: {{playSrcLabel}}
Confirmedin patch notes or in gameDerivedone tracker, or computed from itSuspectpredates a rebalance — check in gameUnpublishednobody has measured it yet
Clock-anchored in UTC, so identical in every lobby — hopping servers cannot reset one. Mythic (:55) and Galactic (:45) are confirmed against the in-game HUD. Stellar (:00) is community-reported, not yet HUD-confirmed. Beskar no longer has a conveyor timer — v1.26 removed it, which is why it is not on this strip.